- #Display.setlocation crashes program java lwjgl mod
- #Display.setlocation crashes program java lwjgl portable
- #Display.setlocation crashes program java lwjgl mods
- #Display.setlocation crashes program java lwjgl mac
I would look at either TWL or NiftyGui, as both libraries are used by many people and work pretty well (if you set them up correctly). If you have a complex UI with many menus, settings, editable controls etc. Does it need many different controls (sliders, checkboxes, comboboxes, textfield, multiline textfield, dropdown etc.) or only a few. But input text boxes (where the player can enter text) require some more work.Ĭheck what you want to do. If you only need buttons, you can make something pretty quick by yourself.
#Display.setlocation crashes program java lwjgl mods
Not using any mods and Im pretty sure the problem is a lack of memory as my system is very low spec but just curious if it being java crashes might indicate some other. TWL looks a bit easier and less messy to me, but both libraries need quite a lot of time to get used to work with (I managed to make some simple UIs with NiftyGui, with TWL we are stuck in the theme creation.). Hey my game keeps randomly crashing to desktop every few minutes but my starsector.log file doesnt show any errors while a java crash file is generated under starsector-core.
#Display.setlocation crashes program java lwjgl portable
So your code will not be portable (at least with the current version).As far as I know, there isn't a built in library for LWJGL, but there are several libraries using LWJGL.
#Display.setlocation crashes program java lwjgl mac
LWJG元 and Mac will cause a crash if you try to use AWT Components. Quote from: bobjob on December 29, 2015, 02:39:09 The approach of taking the frame buffer and putting it into a BufferedImage is problematic. Or an even simpler approach is that the original AWT application would lock (hide) up until the 3D viewer terminates, then auto updates from the file. If you have ever executed an external application in Java you would see that you can get the console output from one application as String, in order to communicate with the original application, (in case the entity file is updated in the 3D viewer and you need to reload it in the AWT Application for example). This should be a smooth enough process as a single entity takes no time to load. If you want to test your Entity in your entity editor you can always get Java to execute an external application to load the entity file via the cmd line for testing purposes. I then open up my own modified simple tile map editor, place the entity in a map, I then test the Entity in game by loading the map. Personally for my own Entity Editor, I just use simple Java Frame with a text area to output its stats and and JButtons for its settings changes.
If it is for distribution purposes, then just create your own simple input dialog GUI components to run in your application at least temporarily.
#Display.setlocation crashes program java lwjgl mod
That said, if the Entity Editor is for personal use, then just use LWJGL 2. 22:06:25 iNFO ForgeModLoader Forge Mod Loader version 5.2.21.733 for Minecraft 1.5.2 loading 22:06:25 iNFO ForgeModLoader Java is Java HotSpot Client VM, version 1.7. When I attempted to play the game it loads the server window but when I try. That said, if the Entity Editor is for personal use, then just use LWJGL 2. What is happening is I installed steam and Wurm Unlimited on an older, by a few years, desktop unit and had no problems.
So your code will not be portable (at least with the current version). So your code will not be portable (at least with the current version). The approach of taking the frame buffer and putting it into a BufferedImage is problematic. The approach of taking the frame buffer and putting it into a BufferedImage is problematic.